Your hand list grades your play in the Analysis column, which you turn on under Columns, as a small colored icon whose shape and color change with the grade. Two things decide that grade: whether the solver plays your action at all, and how much the decision gave up against the solver's best action.
The four grades
- Optimal: an action the solver plays too, giving up at most 1% of what its best action was worth.
- Strong: also an action the solver plays, giving up more than 1% and up to 10%.
- Weak: an action outside the solver's, but giving up 10% or less.
- Blunder: any action giving up more than 10%.
Those percentages are shares of what the solver's best action was worth in that spot. In small spots, where the best action is worth under one big blind, the grade uses the big blinds given up instead. EV Loss % is the other number, and it is measured against the pot: see Reading the Numbers.
Fix your blunders first
- Open Filters and go to the General tab.
- Under Analysis, select Blunder.
- Work down that list, then come back for Weak.
Blunder is the only grade above the 10% band, so selecting it keeps the hands graded above it. Those hands are where your expected value went. They earn your study time before ones you already played close to the solver.
The same panel has an EV Loss filter when you would rather slice by the size of the mistake directly. Clear all, at the foot of the panel, removes every filter at once, and The Hand List and Filters covers the rest of it.
"Not Analyzed": hands with no grade
Not Analyzed is not a quality grade. It collects the hands FlopHero has not analyzed, so they carry no grade at all.
These are the hands behind the gap between the Hands and GTO Analysis counts on your uploads. Why Some Hands Aren't Analyzed explains how a hand ends up there.
One set of names
The hand list, the Filters panel and the Replayer all use the same four names: Optimal, Strong, Weak and Blunder, with Not Analyzed for hands with no grade.
The Trainer grades each move on its own
Instead of one grade per hand, the Trainer rates each move on a finer, five-step PLAY QUALITY scale: Best move, Correct, Inaccuracy, Mistake and Blunder.
A Blunder here grades a single practice move; your hand list grades a whole hand. The Trainer is in BETA. Reading Trainer Feedback covers how to read its feedback in full.